Event overview
Martin will describe his experience working on Crysis 2 & 3.
“KillCam in Crysis 2&3”
This presentation will go over the design requirements for the KillCam multiplayer feature implemented for Crysis 2 and used in Crysis 3. A few possible solutions are discussed with pros and cons of each. Some background information about the CryEngine will be given to understand how gameplay can be recorded and replayed. This will cover the basics of the entity, particle, sound & animation systems. Some of the inherent issues encountered due to network latency will be discussed.
http://uk.linkedin.com/in/martinsherburn
Martin is lead programmer at Crytek (UK). He has been developing games since 2003. It started out as a hobby; he was a hardcore gamer and started learning C/C++ programming at university. It seemed logical to combine the two and start learning about games programming. After his PhD and post-doctoral research he decided to look for a full-time job in games programming and joined Free Radical Design in 2008. He then moved to Crytek UK and started to work on big AAA projects.
Dates & times
Date | Time | Add to calendar |
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23 Apr 2013 | 2:00pm - 3:30pm |
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