Event overview
Can computational processes and machine-crafted artifacts be considered creative?
Computational Game Creativity: the Last AI Frontier?
Georgios Yannakakis
Institute of Digital Games, University of Malta
2pm, Monday 8th December 2014
Room B8, Deptford Town Hall, Goldsmiths
ABSTRACT: Can computational processes and machine-crafted artifacts be considered creative? When does this happen and who judges after all? What happens when we create together with a creative machine? Do we merely create together or can a machine truly foster our creativity as human creators? When does such co-creation foster the creativity of both humans and machines? In this talk I will address the above questions by positioning computer games as the ideal application domain for computational creativity -- and artificial intelligence (AI) at large -- for the unique features they offer. Computational game creativity is placed at the intersection of developing fields within games research and long-studied fields within computational creativity and AI such as visual art and narrative. To position computational creativity within games I will identify a number of key creative facets in modern game development and design and discuss their required orchestration for a final successful game product.
BIO: Georgios N. Yannakakis is Associate Professor at the Institute of
Digital Games, University of Malta (UoM). He received the Ph.D. degree
in Informatics from the University of Edinburgh in 2005. Prior to
joining the Institute of Digital Games, UoM, in 2012 he was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen.
He does research at the crossroads of artificial intelligence,
computational creativity, affective computing, advanced game technology, and human-computer interaction. He pursues research concepts such as user experience modeling and procedural content generation for the design of personalized interactive systems for entertainment, education, training and health. He has published over 180 journal and conference papers in the aforementioned fields and his work has been cited broadly. His research has been supported by numerous national and European grants and has appeared in Science Magazine and New Scientist among other venues. He is an Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games. He has been the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013).
Dates & times
Date | Time | Add to calendar |
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8 Dec 2014 | 2:00pm - 3:30pm |
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