Prof William Latham

William is a designer of computer games and computer artist with expertise in evolutionary art.

Staff details

Prof William Latham

Position

Professor

Department

Computing

Email

w.latham (@gold.ac.uk)

Website

http://mutatorvr.co.uk

Areas of supervision

A designer of computer games, a computer artist and entrepreneur. Expertise in evolutionary art, graphics, generative art, genetics, and the entertainment and video games industries.

Publications and research outputs

Edited Book

Latham, William and Todd, Stephen, eds. 1992. Evolutionary Art and Computers. Academic Press Inc. ISBN 978-0124371859

Book Section

Antunes, Rui Filipe; Leymarie, Frederic Fol and Latham, William. 2016. Computational Ecosystems in Evolutionary Art, and Their Potential for the Future of Virtual Worlds. In: , ed. Handbook on 3D3C Platforms. Springer, pp. 441-473. ISBN 978-3-319-22040-6

Bishop, Mark (J. M.) . 2014. Consciousness and Creativity. In: William Latham; Atau Tanaka and Frederic Fol Leymarie, eds. Creative Machines [exhibition catalogue]. London: Goldsmiths, pp. 56-57.

Leymarie, Frederic Fol; Todd, Stephen; Todd, P; Latham, William; Jefferys, Benjamin and Kelley, Lawrence. 2011. FoldSynth: A Physics-based Interactive Visualisation Platform for Proteins and other Molecular Strands. In: , ed. Proceedings of BioVis 2011. Providence, RI, USA:

Article

Upton, Emily; Doogan, Catherine; Fleming, Victoria; Leyton, Pedro Quijada; Barbera, David; Zeidman, Peter; Hope, Tom; Latham, William; Coley-Fisher, Henry; Price, Cathy; Crinion, Jennifer and Leff, Alex. 2024. Efficacy of a gamified digital therapy for speech production in people with chronic aphasia (iTalkBetter): behavioural and imaging outcomes of a phase II item-randomised clinical trial. eClinicalMedicine, 70, 102483. ISSN 2589-5370

Lai, Gorm; Leymarie, Frederic Fol and Latham, William. 2022. On Mixed-Initiative Content Creation for Video Games. IEEE Transactions on Games, 14(4), pp. 543-557. ISSN 2475-1502

Salimbeni, Guido; Leymarie, Frederic Fol and Latham, William. 2022. A Machine Learning Application Based on Giorgio Morandi Still-Life Paintings to Assist Artists in the Choice of 3D Compositions. Leonardo, 55(1), pp. 57-61. ISSN 0024-094X

Conference or Workshop Item

Lai, Gorm; Kultima, Annakaisa; Khosmood, Foaad; Pirker, Johanna; Fowler, Allan; Vecchi, Ilaria; Latham, William and Leymarie, Frederic Fol. 2021. 'Two Decades of Game Jams'. In: ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events. Montreal, Canada 2 August 2021.

Gerard, Pierre-François; Leymarie, Frederic Fol and Latham, William. 2021. 'The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR'. In: 7th International Conference of the Immersive Learning Research Network (iLRN). Eureka, California, United States 17 May-10 June 2021.

Barbera, David S.; Huckvale, Mark; Fleming, Victoria; Upton, Emily; Coley-Fisher, Henry; Shaw, Ian; Latham, William; Leff, Alexander P. and Crinion, Jenny. 2020. 'An Utterance Verification System for Word Naming Therapy in Aphasia'. In: Interspeech 2020. Shanghai, China 25-29 October 2020.

Digital

Latham, William and Leymarie, Frederic Fol. 2007. The History of the Species in Sketch.

Film/Video

Latham, William. 1994. Organic Television.

Latham, William. 1993. Biogenesis.

Latham, William. 1989. Film Festivals / Computer Animation Festivals (Selected).

Project

Latham, William; Todd, Stephen; Putnam, Lance; Todd, Peter and Leymarie, Frederic Fol. 2016 - 2020 Mutator VR.

Show/Exhibition

Latham, William; Todd, Stephen; Todd, Peter and Putnam, Lance. 2020. Mutator VR at Centre Pompidou, Paris. In: "Neurones, les intelligences simulées", Centre Pompidou, Paris, France, 26 February - 20 April 2020.

Latham, William. 2019. Mutator Video Art at the Modern Art Museum Shanghai. Green Bank Art Festival 2019. In: "Green Bank Art Festival 2019", Modern Art Museum Shanghai, China, 1 - 30 December 2019.

Latham, William and Putnam, Lance. 2019. Formscape VR at ID Art:Tech, Saint Petersburg. In: "CYFEST-12: ID: International Festival of Media Art", Saint Petersburg, Russian Federation, 13 – 24 November 2019.

Software

Latham, William. 2003. 3 Mobile phone games Nokia.

Latham, William. 2003. 3 Prototype Game Designs BSKYB Interactive.

Latham, William. 2003. The THING2 (Playstation 2,Xbox).

Other

Latham, William. 2002. The Thing. Vivendi Universal and Konami..

Research Interests

MSc Computer Games and Entertainment