Summary of research
presence
user experience of digital media
restorative media
social media
gaming
digital inclusion, usability and accessibility
attitudinal consumer segmentations
future media
innovation
Areas of supervision
PhD, MSc and BSc project supervision:
presence
user experience of digital media
restorative media
social media
gaming
digital inclusion, usability and accessibility
attitudinal consumer segmentations
future media
innovation
Publications and research outputs
Article Florez, Estephania ; Cohen, Keren ; Ferenczi, Nelli ; Linnell, Karina J ; Lloyd, Joda ; Goddard, Lorna ; Kumashiro, Madoka and Freeman, Jonathan . 2020. Linking Recent Discrimination-Related Experiences and Wellbeing via Social Cohesion and Resilience . Journal of Positive School Psychology, 4(1), pp. 92-104. ISSN 2717-7564
Jacucci, Giulio; Barral, Oswald; Daee, Pedram; Wenjel, Markus; Serim, Baris; Ruotsalo, Tuukka; Pluchino, Patrik; Freeman, Jonathan ; Gamberini, Luciano; Kaski, Samuel and Blankertz, Benjamin. 2019. Integrating Neurophysiological Relevance Feedback in Intent Modeling for Information Retrieval . Journal of the Association for Information Science and Technology, 70(9), pp. 917-930. ISSN 2330-1635
Fryer, Louise ; Freeman, Jonathan and Pring, Linda . 2014. Touching words is not enough: How visual experience influences haptic-auditory associations in the "Bouba-Kiki" effect . Cognition, 132(2), pp. 164-173. ISSN 0010-0277
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Collins, Emily and Freeman, Jonathan . 2014. Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? Cyberpsychology, Behavior, and Social Networking, 17(3), pp. 153-159. ISSN 2152-2715
Collins, Emily and Freeman, Jonathan . 2013. Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? Computers in Human Behavior, 29(5), pp. 1933-1940. ISSN 0747-5632
Lessiter, Jane ; Freeman, Jonathan ; Davidoff, Jules B. and Keogh, Edmund. 2001. A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory . Presence Teleoperators and Virtual Environments, 10(3), pp. 282-297. ISSN 10547460
Ijsselsteijn, Wijnand; de Ridder, Huib; Freeman, Jonathan ; Avons, Steve and Bouwhuis, Don. 2001. Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence . Presence Teleoperators and Virtual Environments, 10(3), pp. 298-311. ISSN 10547460
Freeman, Jonathan ; Avons, Steve; Meddis, Ray; Pearson, Don E. and Ijsselsteijn, Wijnand. 2000. Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion Stimuli . Presence: Teleoperators and Virtual Environments, 9(2), pp. 149-164.
Freeman, Jonathan ; Avons, Steve; Pearson, Don E. and Ijsselsteijn, Wijnand. 1999. Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence . Presence: Teleoperators and Virtual Environments, 8(1), pp. 1-13. ISSN 1054-7460
Conference or Workshop Item O’Shea, Zoë ; Bartle, Richard; Pan, Xueni and Freeman, Jonathan . 2022. 'Apples and Oranges: A Study of “Tend & Befriend” as a Phenomenon in Digital Games '. In: HCI in Games. HCII 2022. Virtual Conference 26 June - 1 July 2022.
Kurta, Leah and Freeman, Jonathan . 2022. 'Targeting IMPACT: A New Psychological Model of User Experience '. In: HCI in Games. HCII 2022. Virtual Event 26 June - 1 July 2022.
Copeman, Matthew and Freeman, Jonathan . 2022. 'Social Anxiety Strategies Through Gaming '. In: HCI in Games. HCII 2022. Virtual Event 26 June - 1 July 2022.
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Jiang, Xiaotian ; Pan, Xueni and Freeman, Jonathan . 2022. 'Rereading the Narrative Paradox for Virtual Reality Theatre '. In: 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Christchurch, New Zealand 12-16 March 2022.
Freeman, Jonathan ; Lessiter, Jane ; Borden, Polly; Turner-Brown, Lewis; Kurta, Leah and Ferrari, Eva . 2019. 'The Immersive Audience Experience Evaluation Toolkit '. In: IBC (International Broadcasting Convention) Technical Papers Conference. Amsterdam, Netherlands 13-16 September 2019.
O'Shea, Zoe and Freeman, Jonathan . 2019. 'Game Design Frameworks - Where Do We Start? '. In: The Fourteenth International Conference on the Foundations of Digital Games (FDG ’19). San Luis Obispo, California, United States 26-30 August 2019.
Lugrin, Jean-Luc; Charles, Fred; Cavazza, Marc; Le Renard, Marc; Freeman, Jonathan and Lessiter, Jane . 2012. 'CaveUDK: a VR game engine middleware '. In: Proceedings of the 18th ACM symposium on Virtual reality software and technology. Toronto, Canada.
Other Freeman, Jonathan . 2020. Why we need to stay connected during Coronavirus lockdowns (Video intervention) . Huffington Post.
Research Interests
Jonathan is a leading expert in media psychology and human factors of digital media. Taking as his starting point fundamental psychology research and methods, Jonathan has developed and applied a body of knowledge to the evaluation and optimization of digital media products and services, focusing both on user experience and from the user and provider perspective on delivering, monetizing and experiencing better digital media products and services.